FX x ZooGames [UPDATED]

Hi @scene !

Very interesting.
I actually would love seeing someone from the team talk in the “name of the team”. I don’t know if this is your case, or anyone else’s. So, we’re always talking of “the team” but noone really expresses here in its name… @indra ? @zaccheah ?

Having a high quality game is nice. Never heard of anything on that route, though, in FunctionX project. I heard about a smartphone, some decentralized exchange, some DeFi, but never about a game or anything close to it.

Talking about numbers (since funding is not the issue). We have approx. 110 active accounts per day, of which we can deduce 10-20 accounts minimum managed by the blockchain and the team itself. This leaves us with 90 active accounts per day maximum. Not sure we can sincerely look down ZooGames on that matter…

grants are multi-dimensional on a business level and don’t depend on a single factor like “The community loves it” to get funding.
I understand the “business level”. But what’s the point of talking about decentralization, about validator’s votes, about a council’s decision, when actual decision would be solely taken or approved by “the team”. Again, this is purely arbitrary, one-voice, against DAO, and if that’s the way the team wants to work and build, they might have to say it once and for all. From what I see, this would be so far from web3 spirit and FX whitepaper !!
You can’t build a project on (PundiX and) FunctionX investor’s money and not be accountable on anything.

I also hope this is not the end, but I don’t like, ONCE AGAIN, the way things are being done. I don’t like my back being put against the wall, letting people think they can discuss proposals with the community, and then throw everyone off without any official position.

Regards
@FrenchXCore

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As mentioned before, we’re the Flagship app on Wanchain with users across different chains and about 6k holders. Since ZooKeeper.finance has transitioned to Avalanche and Openzoo.io isn’t our sole marketplace for Boosters/Elixirs (Check your info before releasing such metrics because these NFT are minted by staking and are basically free)

Our community, which includes approximately 2,700 ZooGenes holders, highly values our NFTs and has no intention of dumping them because they are PLAYING with them. Our token is among the most traded on Wanchain. A quick look at our Telegram Group will highlight the positive feedback we receive.

Now bring me FX projects stats and metrics instead of digging into such nonsense info :wink:

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Don’t worry
I will invite people to play zoogenes game

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Our most recent proposal aligns with this concept: we develop first and receive compensation afterward!
We believe we’ve provided achievable metrics. What else are you seeking? We’ve met all requests, including metrics and milestones, and have adjusted our proposal based on your feedbacks…

I quote:

What do you need more? More metrics? More Milestones? Less funds?
We really don’t understand…

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Hey @FrenchXCore
Only 110 active accounts daily? Where can I find these chain stats?
Our game could surely boost the number of active accounts without doubt.

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I will bring 300-500 people to play poker game

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Those numbers aren’t displayed publicly, but they’re available onchain (FXcore only).
I’m not taking into account ERC20 active accounts, etc. as it wouldn’t make sense, neither be representative.
90 days averages to 63 active accounts per day

17/AUG - 124600GMT+2:
:arrow_forward: Active accounts (interacted on FXcore blockchain) :arrow_backward:
*:two::four:H 000111 accounts *
:zero::seven:D 000868 accounts
:three::zero:D 004173 accounts
:six::zero:D 005067 accounts
:nine::zero:D 005649 accounts
:rocket: 124532 accounts total

18/AUG - 113600GMT+2:
:arrow_forward: Active accounts (interacted on FXcore blockchain) :arrow_backward:

  • :two::four:H: 564 accounts *
  • :zero::seven:D: 1 268 accounts*
  • :three::zero:D: 4 155 accounts*
  • :six::zero:D: 5 067 accounts*
  • :nine::zero:D: 5 651 accounts*
  • 125277 accounts total*

:arrow_forward: Transactions (on FXcore blockchain) :arrow_backward:

  • :two::four:H: 2 110 Txs *
  • :zero::seven:D: 9 662 Txs*
  • :three::zero:D: 64 185 Txs*
  • :six::zero:D: 138 869 Txs*
  • :nine::zero:D: 204 730 Txs*

Regards,
@FrenchXCore

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Hi FrenchXCore and Zoo Games team,

As I mentioned previously, I really appreciate the effort, and I think the proposal is good except for several metrics that I mentioned. I do think user metrics are important, which is why I expressed my opinion and suggestions in my conversation with ZooGames.

Users and TVL are our focus right now, especially the ecosystem team’s. That’s my main reason for asking for user metrics, because if we want to tap into gaming, we cannot have only one game. There must be continuous developments, and I want to see the initial number to set the expectations. We want to build more things on Function X, but that does not mean we need to build everything at the same time. At least, that’s what I think personally.

I do not think having an argument here will solve anything. I do think MVP is important, and it is a norm on grant applications on any chain. For reference, both Binance and Ethereum have the exact same requirements which is to have an MVP first (Minimum Viable Product) before any grant can be distributed.

  • Public grants, such as EGF, are mostly post-grant which means projects have to deliver first before a grant can be distributed.

Having an MVP is vital in being a grant recipient and this is the global standard for public grants. It is the way to see user engagement, which is similar to the user metrics that I mentioned previously.

I hope this clears things up.

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Hi Indra,
Indeed, that’s why we’ve structured our proposal around achieving milestones before receiving grants.
We’re a bit puzzled as to why our proposal might seem insufficient. We’ve provided metrics and have structured our request to receive grants post-milestone completion. Aren’t we aligning with your guidelines?
By the way, while Ethereum and Binance aren’t DAOs, they do release funds for research through programs like Binance Labs’ Incubator, without always requiring an MVP.

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This clearly does.

I understand:

  1. Submitters should request grant only when MVP is delivered (so, we shouldn’t expect FX to fund a project)
  2. Grantee should post metrics (TVL, active users, …) to be reached before requesting any more funding

Those rules were never said/written/talked about before !!
Are there other rules we should talk or know about ?
Is there any roadmap (what the team want to focus on first) that we should know about ?
Because we never discussed about team focus recently (…users and TVL… - beside a “morning coffee thought”).
We can’t ask people to bring Dapp projects over, then, after some weeks of discussion, to tell them they’re not our “main focus”.

I think having an argument here is ACTUALLY SANE (maybe because I’m European) because we can’t have discussions anywhere else, unless we talk about this over X/Twitter (which is clearly not the right place!!).

And last point : talking about users, I think the Starscan explorer should also display average active accounts, transactions, per day, per week, etc. so that when we ask for metrics, we can compare them to something the project also delivers…

Regards,
@FrenchXCore

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I agree.

It would be HIGHLY beneficial to update your grant guidelines. We dedicated two months navigating/discussing what seemed to be an elusive goal. Clear rules will assist future developers considering building on FXcore.

Clarity is crucial and time is precious :smiley:

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Hi everyone,

I’ve been closely following the ongoing discussion, and I’d like to emphasize that open conversations where everyone can express their opinions are both important and healthy.

In addition, it seems quite reasonable to inquire about specific metrics and include quantifiable/number figures in the proposed milestones. As Function X is currently in a phase of growth, the discussion goes beyond just determining what to develop; it also involves deciding when to implement these developments.

Undoubtedly, the success of games relies significantly on the presence of an active/engaging community. It’s a shared sentiment that entering a game and finding an insufficient number of players available for engaging gameplay is far from ideal. Presently, the Function X community might not boast a considerable player base capable of sustaining round-the-clock (24/7) activity across all time zones.

Hence, I agree with the points raised by Indra and Scene about the timing aspect being crucial.

In this regard, Zoogames can prepare and show a specific target of attracting and retaining an “X” number of players within a defined timeframe (please correct me if I missed this one). Also, this amount of X players should make sense with what was mentioned before “24/7 active players on the games across all time zones”. Furthermore, ZooGames’s approach should stimulate transactions on the Function X blockchain. The achievement of the proposal’s objectives could subsequently be linked to reaching milestones that distinctly mirror these achievements.

Thank you

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Talking about numbers (since funding is not the issue ). We have approx. 110 active accounts per day, of which we can deduce 10-20 accounts minimum managed by the blockchain and the team itself. This leaves us with 90 active accounts per day maximum. Not sure we can sincerely look down ZooGames on that matter…

Hi @FrenchXCore, I believe you should consider the situation from the viewpoints of a blockchain and a grant distributor.

As a new blockchain, it is the Foundation’s role to grant and fund projects that can onboard users for its ecosystem, not the other way round.

  • Do not mistake this and it’s the same for all blockchains.

As the grant distributor for a new blockchain, it is natural for the new blockchain to have low numbers because they build the infrastructure from ground up which is WHY it is important to onboard projects that can bring in new users.

  • Many blockchains fund projects to increase its user base.

FOR EVERYONE, this is the fxcore article that was published in early 2022 about governance discussion and strict guideline.

By you mentioning 110 active accounts per day on f(x)Core makes zero sense. You are viewing from the grantee perspective when you should be looking from the perspective of a grantor’s that is looking to expand its userbase with proper guidelines.

  • Nobody is looking down on anyone. Please do not add fuel to the fire.

The guideline is very clear and it’s a global standard.

  • I personally want to see a quality game like the initial proposal - Kawaii Chaos
  • Not a budget backup game.
  • It is crucial to not have emotions attached when discussing about grants.

Zoogames clarified these:

  1. They agreed to deliver game first before grant distribution. :white_check_mark:
  2. Metrics - They mentioned 150 users minimum and that’s it.

One thing to note:
Metrics have to show progressive numbers like XX users within XX months and so on. Not a flat 150 number. Outline a progressive strategy that shows increase in userbase.

Example:
150 users - Month 3
200 users - Month 5
250 users - Month 8

This is to show commitment.

What’s left?

  1. Quality Checks

If we want to launch the first game on f(x)Core, it’s common sense it has to be premium and not a budget backup game. The Zoo team can increase the grant amount but it will need to be Kawaii Chaos at least.

  • This is important if we want to be the premier gaming marketplace in Cosmos’ presence.
  • It has to be of quality, not just games but all projects as well.
  • I hope the discussion can stay objective.

EDIT:
Function X is trying to make their presence known in the Cosmos universe.

  • And I’m sure everyone knows how important first impression is, right?

If they see a quality game like Kawaii Chaos, investors would be more keen to dive deeper. If it’s a budget game for a new blockchain, won’t the common reaction be to jam brake and u-turn?

Hi @scene,

I don’t wish to add fuel to the fire. I’m just angry and tell it clearly.

Regarding January 2022 guidelines, we never discussed that article afterwards. But things were done (update of Fxcore to accommodate EGF proposals’ deposits, etc.). Some decisions were taken regarding quorum (EGF council, etc.), but never applied. And the EGF (functionx.io website) guidelines need to be updated accordingly.

Regarding blockchain “grantor”'s perspective:

  1. I also believe it is the role of the foundation to SAY OUT LOUD what its intent is. But who’s representing the foundation on that forum ? Do you ? Or @zaccheah ? Or @indra ? Should we consider any staff pseudo be the foundation’s position on a discussion ? Can we have a list of users tied to the foundation’s official position ?
  2. I also believe that transparency is everything. Dapps cannot bring more users without blockchain support, because they run on a blockchain. Otherwise, does that mean that we will wait for a Dapp to develop systematically its own user base on another blockchain before switching to Fxcore ?
  3. I’m looking at FunctionX position of a $50M capital-based company with a 40%-tax over transactions (for EGF funding) and 20% inflation looking to fund external projects to grow in value (and users). It never works the other way around. Bigger companies fund and buy (M&A) other small companies to build partnerships in the long-run. Not the other way 'round… I’ve been working for years on business development, M&A and innovation. And all SME companies I worked did see a 10-100x growth within 5 years working this way. This requires investment, risk-taking, and trust building. Working from blockchain–>DApp the way you’re describing is the best way to get evinced by other products on the market in a very competitive environment. I’m not saying we should do everything, but that FX need to take risks and assume those risks until they succeed.

Only waiting for the next BullRun to see an increase of the user base will not help in the long run. And FunctionX trying to show off presence in Cosmos is gonna require much more than just advertising and integrating thru other apps. We need a roadmap, we need external developers to submit ideas on the blockchain (and maybe even suggest implementation), we need bounties, we need to thank Cosmos stakeholders for providing the initial infrastructure (that’s a discussion we had just before Jan 2022 and Zac stated that there was no intention to do so at that time).

Coming back to ZooGames, I think that Kawaii Chaos was a great idea, if we can converge to a balanced agreement, i.e. help them funding the base game (exclusively on FX), and discussing about further incentives upon users growth. But they also stated that they were constrained due to the beta version production funding. Maybe can we restart from there ?

Regards,
@FrenchXCore

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Thank you @SCENE

Kawaii Chaos was our secondary game option. Our primary proposal was broader, focusing not just on a game but an entire ecosystem that would benefit future game developers. This system would allow them to mint in-game NFTs and activate in-game smart contracts on FX without any cost. That’s the essence of introducing ZooGames to FX.

Being candid, you seem to be seeking top-tier games and are prepared to back them only if they hit certain high metrics. On top of that, you’d like the studio to shoulder the risk of developing on a chain with a modest 2k daily transactions.

Let’s continue this conversation with transparency.

On the topic of user engagement, what strategies does the FX foundation have in place to attract more users? While we can bring in a portion of this user base, we’d like assurance that there’s support on your end to expand it further. How does the foundation plan to promote chain usage? If we launch an engaging game on FX, how can we be confident that efforts will be made to highlight our game?

We’d genuinely appreciate some insights into the promising future of FunctionX (if possible).

For the METRICS:
As for the 150 players, that’s a realistic target for the game’s Beta Release. We anticipate a larger player base in the future, but the hype around FX isn’t something we can dictate. For context, our ZooRacers Beta v2 attracted 2,000 players, even though it was launched at the onset of a bear market.
And NO, 150 players ARE NOT the only metrics we provided.

Quote:

Every marketing initiative, including airdrops, can be viewed as metrics. We haven’t observed a concrete marketing plan with other projects that received an EGF. Isn’t the marketing aspect of a project important to you? We’ve presented a solid marketing strategy, which we believe will attract more users than other projects you’ve funded through EGF.

We gonna post our last proposal soon, we will also talk about the game we planned to build on FX and some “new” metrics.

By the way, it’s disheartening to hear that you might believe we’re not committed to delivering a quality game on FX. The quality of a game isn’t solely determined by its budget.

We’re genuinely excited about the game we envision. If it doesn’t come to life on FXcore, it will elsewhere bcause it’s a really addictive game!

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My humble opinion.

Premium is no garantee for (predicting) number of active users.
From my point of vew “whe” have to start somewhere.
I really do understand the pov from members of team.
But if foundation only want premium stuff in this growing phase, then maybe another stategy is needed, an other markering stategy, like paid developers, dedicated to build f.e. a premium game.

For now it feels like proposals from community members have little to no chance to pass if not meet the high standard.

Btw: i love the high standards, thats why i’m in.
But that has to be made more clear i think.
Minimum standards to avoid disappointments

Maybe also glimps on what dapps is worked on behind the scenes?

And maybe a constructive meeting between ZOO and fx team to talk about it all. Always better then messing back and forth :slightly_smiling_face:

Anyway, hope things wlil work out…

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We had the pleasure of meeting Indra in person in Bangkok.It was a cordial and respectful encounter.

I agree with your perspective; top-tier studios won’t proceed without assurance of payment. Typically, there’s a 30% upfront payment before a project begins and the balance upon game delivery.
Hand us $10M, and we’ll craft a Triple-A game alongside our partners at Yggdrazil, a stock-listed company in Thailand :smiley: :smiley: :smiley:
https://ygg-cg.com/

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@Genshimaro , hmmmm… 10 M$ might be too high for FX liquidity to stand up. :joy: :rofl:
The initial Kawaii Chaos proposal seemed better fitted…

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Hello everyone!

First off, a quick breakdown of our final updated grant request:

We’re seeking a total of $90k, which includes:

  • $30k for initial liquidity;
  • $10k for FX rewards for Liquidity Providers;
  • $20k for the beta release of our new game;
  • $30k for its final release.

After reflecting on our initial proposal and the feedback received, we’ve made necessary adjustments to our approach and budget.

It’s essential to note that “Kawaii Chaos” is no longer part of this proposal. Our primary goal is to harness the full potential of ZooGames on the FXcore platform, but with a more streamlined and community-centric approach.

Unified Proposal Overview:

FXgora Launch in Milestone I: FXgora is more than just a marketplace; it’s the backbone of our ZooGames protocol, serving as a dynamic hub for players to trade in-game assets as NFTs.

vZOO Integration and Liquidity: We’re preparing to integrate vZOO with FX and introduce liquidity into FX-swap. We plan to begin with $30k of initial liquidity and enhance it with an additional $10k in dual rewards form (vZOO + FX) for our liquidity providers.

New Game Development: We’re set to launch an engaging 3D mobile game, rich in features like in-game chips, in-game NFT minting, and cross-collection compatibility. The game’s specifics will be developed in collaboration with the community after the proposal’s approval. We’ve allocated $20k for the beta version and another $30k for its final release. Furthermore, we commit to maintaining and updating the game for a year.

Note: If the community desires additional major features beyond our initial funding, and if the game becomes significantly popular, we’re open to presenting a new proposal to cover the increased development costs.

Breakdown of Funding Request:

Milestone I:
Launch of FXgora, and allocation of the grant to ensure $30k liquidity, making vZOO readily available on FX-swap.

Milestone II:
To release an additional $10k in FX for the bonus reward pool on FX-swap, we’ve set benchmarks:

20 creators starting their collection on FXGora.

At least 3 collections being cross-chained from other networks to FX.

Achieving 5k transactions, including both NFT minting and trading activities. While FXgora is primarily focused on gaming, we don’t aim to be the only marketplace. However, our strategy to use wrappedFX will undoubtedly enhance FX’s utility.

Milestone III:
With the beta launch of our new game, a portion of the $20k will be directed into vZOO incentives. We’ve planned a series of airdrops to engage and reward our community, including exclusive in-game assets, NFTs, and other promotional items to boost player engagement and retention. Our marketing strategy will center on these airdrops, supplemented by other initiatives like social media campaigns.

Conditions for Grant Share:

  • 300 NFT minted during the BETA and 300 beta players.
  • Full marketing plan released (as per detailed description below)

Milestone IV:
The final game release will involve the allocation of the remaining $30k, contingent upon:

  • Achieving 1500 unique connected players in the game and 500 in-game NFTs minted.
  • Full marketing plan released (as per the detailed description below)

Regular updates and metrics will be shared with the community every month and these will be posted right here in this topic.

AIRDROP / MARKETING FEATURES

We’ll incorporate these marketing features during the game’s development phase. We also plan to use vZOO as a reward/incentive to compensate creators and players of the BETA version. The exact amount in vZOO will depend on our resources on the release day. However, the vZOO incentives on our end are not included in the EGF.

NFT Loot Boxes Airdrop:
Early Access Perks (BETA ONLY): Reward early adopters or beta testers with unique NFT loot boxes, available to unlock at game launch.

Social Media Engagement: Organize contests on platforms like Twitter and Discord. Winners can earn NFT loot boxes by sharing, tagging, or creating game-related content.

Community Quests: Design in-game or community quests. Successful completion can earn players the sought-after loot boxes.

In-Game Chips Tokens Airdrop (BETA ONLY):

Beta Tester Rewards: All beta testers receive in-game chips as a token of appreciation.

Engage & Earn: Host live streams or AMAs. Active participants can earn in-game chips.

Leaderboards: Feature leaderboards during beta. Top players or teams earn chips.

Feedback Rewards: Offer chips for game reviews, bug reports, or innovative suggestions.

Loyalty Rewards: A program where gameplay duration translates to chips.


THE GAME: FX STRIKERS - A Fun Turn-Based Strategy Game

This strategy football (soccer) game requires players to submit actions simultaneously within a set time frame. Our goal is to design a game that fosters community unity, offering addictive yet straightforward gameplay. The game will incorporate various NFT mechanisms and will be mobile-exclusive.

Imagine a game where teams, strategic formations, and each fully customizable player are NFTs. It’s compatible with both WEB2 (without the need for a blockchain wallet) and WEB3 players.

Innovative Earning with Stadium NFTs:
Owning a Stadium NFT allows you to earn passive income through airdrops. The more players that play in your stadium, the higher your income. Stake your Stadium NFT and earn.

All NFT collections will be tradable from the beta release’s first day on FXgora.

Note: these images are for reference only and do not reflect what the final product will be.

Why opt for this type of game?

Our primary goal in web3 gaming is to prioritize enjoyment, aiming to attract more users to our games. This game, which is fully optimized for mobile, has all the attributes to stand out as a must-try in the web3 gaming realm. Additionally, the development costs are comfortably manageable for us.

Our reference is an evolved version of Bobble League on Discord with a Mario Strikers vibe. We believe in its potential to become fully compatible with WEB3.

The game will be released first on Android and, depending on how popular it becomes, also on IOS.

As per Indra’s suggestion, the grant will be disbursed once the game is delivered, ensuring a win-win situation.

Thank you.

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Respect :heart:

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